How can I make a rule or option where an actor will destroy if another actor has also been destroyed
lp97
Member Posts: 1
If I have a touch event that destroys an actor how can I make it so that actor 2 if touched will only destroy if actor 1 has been destroyed?
Comments
That's what game attributes are for. Make a boolean attribute called game.actor1dead.
Actor 1:
When touch is pressed
Change attribute game.actor1dead to true
Destroy actor
Actor 2:
When touch is pressed and attribute game.actor1dead is true (set rule conditions to ALL instead of ANY)
Destroy actor
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Or you can nest your rules:
Actor 1:
When touch is pressed
Change attribute game.actor1dead to true
Destroy actor
Actor 2:
When touch is pressed
When attribute game.actor1dead is true
Destroy actor
Otherwise
[do something when actor 2 is touched but actor 1 is still alive]
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