Alpha Zone - SNEAK PEEK

hrsmediahrsmedia Member Posts: 522
edited November -1 in Announce Your Game!
Hi there, I submitted my latest effort today. Here are some screenshots, let me know what you think...

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Comments

  • chosenonestudioschosenonestudios Member Posts: 1,714
    Looks cool, colorful and shiny! Video?
  • hrsmediahrsmedia Member Posts: 522
    Working on a video, will post soon.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Let me know if you need a trailer... for FRREEEEEE ;-)
  • hrsmediahrsmedia Member Posts: 522
    Thanks for the offer, I'll let you know if needed.
  • SingleSparqSingleSparq Member Posts: 1,339
    Funny, I'm working on the same type of game - my temp name was alpha quadrant. Don't think I'll use that now.
  • quantumsheepquantumsheep Member Posts: 8,188
    Love these kinds of games, and it looks very shiny :D

    Look forward to it!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • hrsmediahrsmedia Member Posts: 522
    Alpha quadrant is a pretty good name, I should of thought of that.. lol joke.
  • SingleSparqSingleSparq Member Posts: 1,339
    You can use it if you want - I'll think of another.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Looks Ice Cool :)

    Darren.
  • Marc_n_SophMarc_n_Soph Member Posts: 111
    Congratulations! Looks Real Nice
    Soph X
  • scorelessmusicscorelessmusic Member Posts: 565
    Very nice looking! ^_^
  • hrsmediahrsmedia Member Posts: 522
    Thanks for the comments. Here is a trailer, hope you like...

  • FranzKellerFranzKeller Member Posts: 517
    It seems to be a scrolling space shooter with vector graphics and techno music?
    nice main ship
    I like it a lot so far! Power up

    (See also Space Invaders infinity gene and R Rootage... )
    I'll make a techno shooter at some point!
    In the mean time, see my radarhead? =:-){

    Edit; oh I see you already have tilt. Great!

    Picky advice:

    It does seem to be less than obvious what are the enemies and such.
    Though I'm watching on a very small screen at the moment

    Also, try and add tilt control with accelerometer
  • hrsmediahrsmedia Member Posts: 522
    It's not actually a shooter, it's an avoid em up. It started out as a shooter, but with the enemies and everything on the screen, it did not run too well.
    I am hoping future updates of gamesalad will allow me to turn it into a shooter. I already have most of the enemies ready to go...

    Maybe I should add the controls screen in the video so you can see that it has a tilt option.
  • quantumsheepquantumsheep Member Posts: 8,188
    Nice vid - looking lovely! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • hrsmediahrsmedia Member Posts: 522
    Thanks QS.
  • goliathgoliath Member Posts: 1,440
    Really nice trailer dude! My interest has been piqued
  • FranzKellerFranzKeller Member Posts: 517
    Actually I noticed afterward that you did have tilt. My bad! ;-)

    So you mean the gs engine couldn't handle all the shots and stuff without slowing down?
    Uh oh...

    Did you try simplifying or deleting the background elements?
    Everything takes up gPU power I guess, so prioritizing is in order

    I'd really like to do a shooter at some point with LOTS of stuff on the screen,
    I hope this is possible!
    hrsmedia said:
    It's not actually a shooter, it's an avoid em up. It started out as a shooter, but with the enemies and everything on the screen, it did not run too well.
    I am hoping future updates of gamesalad will allow me to turn it into a shooter. I already have most of the enemies ready to go...

    Maybe I should add the controls screen in the video so you can see that it has a tilt option.

  • victorkin11victorkin11 Member Posts: 251
    so you trailer is playing on 3GS?

    I also want to make a shooting game & do some work, but maybe wait for next version of GS!
  • hrsmediahrsmedia Member Posts: 522
    @goliath thanks, hope you enjoy it.

    @franzkeller I did try using very lightweight images, and not spawning the enemies etc. but didn't really work out too well. I'm working on something for another project... ;)

    @victorkin111 I recorded the trailer on iPhone simulator.
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