Get Me Outta Here Remastered Coming to Nintendo Switch

Hey everyone! Been a while since we posted here. Just wanted to give an update of what we are up to, thought some of you would be interested. After making Get Me Outta Here with GameSalad and releasing in 2017 we starting rebuilding a bigger remastered version with hopes of putting it on consoles and steam. We are excited that the game will be heading to the Nintendo Switch! Probably before the end of the year. Thankful for this community, you guys helped us out a lot getting started in making games. Wanted to share what we are up to. Retweets and sharing is always appreciated also :) But really wanted to come and post here because of how big GameSalad was in getting us started.

Comments

  • ToqueToque Member Posts: 1,188

    Thats amazing. Good work!!!!

  • famekraftsfamekrafts Member, BASIC Posts: 834

    Which game software did you use for taking it to Nintendo switch?

    Nice work though.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,685

    That escalated quickly! Great news. Im sure many would love to hear that came about for you.Congrats!

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    @Toque said:
    Thats amazing. Good work!!!!

    Thanks!

    @famekrafts said:
    Which game software did you use for taking it to Nintendo switch?

    Nice work though.

    We rebuilt it in GameMakerStudio

    @gingagaming said:
    That escalated quickly! Great news. Im sure many would love to hear that came about for you.Congrats!

    Thanks, after the iOS release we were really pleased about the reviews and coverage the game got. I thought the game had more potential though and didn't want it to only exist on iOS. So I decided to rebuild it, I figured releasing a "remastered" version would need to be bigger than the original so I added some more stages with more bosses, and a co-op mode.
    Then we reached out to a Switch publisher who ended up liking the game.

  • HypnorabbitHypnorabbit SingaporeMember Posts: 272

    Looks awesome! Well done :#

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    How awesome! So happy for you!

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    @Hypnorabbit said:
    Looks awesome! Well done :#

    @Braydon_SFX said:
    How awesome! So happy for you!

    Thanks guys, pretty excited!

  • Hey everyone!

    Would really appreciate if those of you with a Steam account could add the game to your wishlist

    https://store.steampowered.com/app/1177960/Get_Me_Outta_Here__DeluxeRemastered_Edition/

    thanks, hope everyone is doing well!

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Done. Good luck, hope it sells well.

    My Website: http://bit.ly/2c0ohmM
    My Apps on Google Play: http://bit.ly/2cccMIy
    My Apps on Apple App Store: http://apple.co/2bUSd0i

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,170

    That is so awesome. Did you do the port yourselves or did you hire out? I'm always curious about how the transition from GameSalad works out and how much starting with GameSalad helps / hinders a move to one of the "bigger" engines.

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659
    edited October 2019

    @Glass Frog said:
    Done. Good luck, hope it sells well.

    Thanks!

    @adent42 said:
    That is so awesome. Did you do the port yourselves or did you hire out? I'm always curious about how the transition from GameSalad works out and how much starting with GameSalad helps / hinders a move to one of the "bigger" engines.

    Thank you. I rebuilt the game, and added features since it was being made for pc/consoles.

    Gamesalad was far more of a help than a hinderance. When I first started working with Gamesalad I watched a ton of tutorials and asked a lot of questions on the forums to learn and wrap my mind around game logic. Starting on a new engine I already knew how to problem solve and make things work, the only help I needed was figuring out engine specific things. Gamesalad definitely helped me quickly to visually learn how to set up working game logic.

    Of course each engine works a little different, so there are some things you need to "unlearn". But that isn't a big deal compared to the universal skills you pick up using gamesalad. Really the only big one is that the new engine I use processes every line of code every frame, like a constraint in Gamesalad. So I had to get used to that. It makes some things easier in that engine, while other things would be easier in Gamesalad's method.

  • Hey guys! The game is out now on Steam and Nintendo Switch. Would love if you checked it out. Reviews are helpful too. :)

    Nintendo Store:
    https://www.nintendo.com/games/detail/get-me-outta-here-switch/

    Switch Store:
    https://store.steampowered.com/app/1177960/Get_Me_Outta_Here__DeluxeRemastered_Edition/

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