using images instead of numbers
MelodyCats
Member, PRO Posts: 128
Anyone know if theres a way of using images instead of text for numbers... for single digits its straight forward - from 0 to 9 - you can have an image called "0.png" , "1.png" "2.png" etc... and constrain self.image to a number attribute.
My question is for double digit, triple digit numbers etc... is there a way of combining the single digit images to form a number.
For example for number 15 - you could use the "1.png" image and the "5.png" image.
If you had a large score like 7560 - you wouldn't want to manually create thousands of number images.
tbh I have no idea if its possible but just asking in case!
Comments
it is possible, and you would only need to create one unlocked instance of your score actor for each digit (so four for the example you used). there is a video from gshelper/t-shirt booth on youtube (or was, not sure if it’s still there) showing how to use constrain and div to get what it sounds like you want.
Look for the tutorial called custom fonts
My Gamesalad Games On App Store:
Greedy Chubby: https://itunes.apple.com/us/app/greedy-chubby/id834371213?ls=1
Yep, there are many tutorials on this. Just add the word gamesalad to the search terms and you'll find what you need.
The practice of using images is a bit outdated now that any font can be added to a GameSalad project but if you need to do it, you still can.
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Great thanks - I was indeed able to find some videos! I realise its outdated now we can use custom fonts.
Just for context... I have a bunch of apps built from phone resolution. they all expand very nicely to tablet size... as the images all have high enough res.
Except the score/text that gets blurry. so instead of resizing all my apps this old school method will actually be very helpful!