Bugzone - Available now on the App Store!
quantumsheep
Member Posts: 8,188
It's taken many months to finally get here, but Bugzone is out now on the app store!
You can find it here:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335133675&mt=8
Description:
Welcome to the Bugzone!
Story:
They're Breaking through!!!
You've had a great idea for a game, but, inevitably, all software is riddled with Bugs...
The code is under attack, and it's up to you to protect it!
Using your trusty, indestructible, auto-firing Debugger, destroy as many bugs as possible using vertical shots and the horizontal firewall. Different coloured enemies are destroyed using different shot types.
How to Play:
Move Left and Right using the left and right buttons at the edges of the screen.
Your ship at the bottom of the screen, "The Debugger", auto-fires and cannot be destroyed.
Touch the central play area to alternate between the horizontal firewall and vertical shots.
Vertical Shots destroy Yellow coloured enemies
The Firewall destroys Green coloured enemies.
Enemies:
Stalker - Yellow - Can only be destroyed with vertical fire.
Pincer - Green - Can only be destroyed with horizontal fire.
Chameleon - Randomly changes colour as it appears, requiring you to adapt to its changes.
Rebooter - Green - 'Reboots' your fire - If their missiles hit you, your weapon type is switched.
Game Modes:
Debug (story mode):
Play through four levels to reach the release stage with as few bugs as possible. At the top of the screen is the amount of damage the bugs are doing to your code. Reduce this to zero by shooting bugs.
At the bottom of the screen is the number of bugs that have got past you, and the limit (maximum amount of bugs you can let through without losing the game).
Shoot as many bugs as you can to stop the bug limit being reached.
Time Attack:
Shoot as many bugs as you can in six minutes!
The timer counts down at the bottom of the screen.
Destroying a string of enemies will increase your Score Multiplier (The 'M' in the top right of the screen).
If a bug gets past you, the multiplier is decreased by one.
Keep the multiplier high to get a high score!
Toyz:
A little distraction thrown in as an extra.
*Bang the Bugs to make drum sounds.
*Watch the code in 'code drops'.
New Toyz will be added in updates!
Please note - we have included the option to turn off sound and animations if you're having any performance issues playing the game. Make sure, also, that you turn your device off then on again before playing
You can find it here:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335133675&mt=8
Description:
Welcome to the Bugzone!
Story:
They're Breaking through!!!
You've had a great idea for a game, but, inevitably, all software is riddled with Bugs...
The code is under attack, and it's up to you to protect it!
Using your trusty, indestructible, auto-firing Debugger, destroy as many bugs as possible using vertical shots and the horizontal firewall. Different coloured enemies are destroyed using different shot types.
How to Play:
Move Left and Right using the left and right buttons at the edges of the screen.
Your ship at the bottom of the screen, "The Debugger", auto-fires and cannot be destroyed.
Touch the central play area to alternate between the horizontal firewall and vertical shots.
Vertical Shots destroy Yellow coloured enemies
The Firewall destroys Green coloured enemies.
Enemies:
Stalker - Yellow - Can only be destroyed with vertical fire.
Pincer - Green - Can only be destroyed with horizontal fire.
Chameleon - Randomly changes colour as it appears, requiring you to adapt to its changes.
Rebooter - Green - 'Reboots' your fire - If their missiles hit you, your weapon type is switched.
Game Modes:
Debug (story mode):
Play through four levels to reach the release stage with as few bugs as possible. At the top of the screen is the amount of damage the bugs are doing to your code. Reduce this to zero by shooting bugs.
At the bottom of the screen is the number of bugs that have got past you, and the limit (maximum amount of bugs you can let through without losing the game).
Shoot as many bugs as you can to stop the bug limit being reached.
Time Attack:
Shoot as many bugs as you can in six minutes!
The timer counts down at the bottom of the screen.
Destroying a string of enemies will increase your Score Multiplier (The 'M' in the top right of the screen).
If a bug gets past you, the multiplier is decreased by one.
Keep the multiplier high to get a high score!
Toyz:
A little distraction thrown in as an extra.
*Bang the Bugs to make drum sounds.
*Watch the code in 'code drops'.
New Toyz will be added in updates!
Please note - we have included the option to turn off sound and animations if you're having any performance issues playing the game. Make sure, also, that you turn your device off then on again before playing
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Comments
When did you submit it for review?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Bugzone was submitted on October 7th.
Don't worry everyone, this old machine is slowing down
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Best to leave it till next week I reckon...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You can find it here:
http://itunes.apple.com/us/app/bugzone/id335133675?mt=8
In its first year on the app store, the game sold a staggering 32 copies!
YAY!
It went free yesterday and has already done over 200 downloads - go bugz!!!
Anyway, it's not great, but for a second effort with a fledgling GameSalad, I think it's ok, bless it!
Enjoy (if you can!)
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
See Quantum Sheep, if it weren't for you, I might have never created any iPhone games.
I had rated Bugzone, but never reviewed it. Just fixed that.
I can't believe it's been a year since it came out really. Amazing!
Hope people enjoy it - it's free for all! Hurrah!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Anyway, will download and play -- thanks!
You could have waited a year and saved a buck!
Thanks though mate, much appreciated! You were one of the 32 that bought it!
As to Bugzone 2 - I do have a working title for that, and I started mucking around with some ideas. But it's currently in the 'games to make' queue - number 452 .
Look out for Gravitrixx though - hopefully out in the next couple of weeks or so - it's got a very 'Tron' like look to it
Thanks again!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers for the review!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io