Would anybody be willing to test my game on iOS?

MetalloMetallo Member, PRO Posts: 86
edited October 2018 in Working with GS (Mac)

Hi everybody,

I finally finished my first game ever, it took me almost a year to develop it working only part-time.
It's a puzzle game with some hidden levels with different game plays.

The game is called "The Almost Impossible Board Escape" or T.A.I.B.E. and you can find some informations and screenshots here: https://facebook.com/thealmostimpossibleboardescape/

There are a couple of testers testing the game at the moment but another 2-3 testers would be great, so if you want to be part of if just drop me a message with your Apple ID and I'll send you the link to the app in TestFlight.

Thanks everybody :)


Comments

  • bob loblawbob loblaw Member, PRO Posts: 793

    i like it. cool chalk look graphics with easy to use controls.

    only glitch i found is when you are in the bubble, if you pop it while directly on a line, the player seems to get stuck.

  • MetalloMetallo Member, PRO Posts: 86

    Hi Bob,

    Thanks a lot for you feedback, really appreciate it.
    Yes I’m aware of the behaviour if you pop the bubble with the player exactly on the line, but it is a bit tricky to fox since the player “bounces” on the lines when not in the bubble.

    Did you check also some if the hidden levels?

    Thanks again:)

  • bob loblawbob loblaw Member, PRO Posts: 793

    @Metallo said:
    Hi Bob,

    Thanks a lot for you feedback, really appreciate it.
    Yes I’m aware of the behaviour if you pop the bubble with the player exactly on the line, but it is a bit tricky to fox since the player “bounces” on the lines when not in the bubble.

    Did you check also some if the hidden levels?

    Thanks again:)

    no problem. haven't seen any hidden levels but will play a few more times during the week and let you know if i come up with anything else.

  • MetalloMetallo Member, PRO Posts: 86

    Thanks a lot again??

  • Two.ETwo.E Member Posts: 599

    If your looking to fix your bug, I would suggest adding some failsafe rules if you haven't been able to find a solution.

    What I mean is have a rule that checks if velocity is less than X (maybe 5) for more than X seconds (maybe 3) then to move upwards or something to try get unstuck.

    Congrats on your first game - very cool!

  • MetalloMetallo Member, PRO Posts: 86

    Thanks Two.E. The problem is that he gets stuck but moves continuesly, like epilepsy attack. I already have a rule that if he doesn’t move for x seconds he dies, that’s why is tricky....but I’m working on it:)

    Thanks a lot ☺️

  • bob loblawbob loblaw Member, PRO Posts: 793

    so another glitch- on the platformer level, there’s a couple of platforms the player can get jammed in between pretty much stopping game play as you can’t get out.

  • MetalloMetallo Member, PRO Posts: 86

    Can you please tell me where exactly?

  • bob loblawbob loblaw Member, PRO Posts: 793

    i’ll screen shot it and send to you. it’s after the first wall bounce when you’re going left on the first lot of higher platforms.

  • MetalloMetallo Member, PRO Posts: 86

    Thanks Bob, if I understood well it's on a point I already fixed it and I'll release soon the new version, but waiting for your screenshot.

    Thanks a lot again for that.

  • bob loblawbob loblaw Member, PRO Posts: 793

    just sent to your inbox

  • MetalloMetallo Member, PRO Posts: 86

    Thanks bob, just answered, it is exactly the point I fixed, thanks a lot :)

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