Saving Input Text & Wait till Ok is pressed (SOLVED)
crazymooseapps
Member, PRO Posts: 30
Ok for the life of me I cant get this
I have an input box where the player enters a name. I want to save that name to a text variable named Name. Then use the variable in other scenes to display the name, and I can not seem to make this happen. Help?!?
Comments
Ok I got that but is there a way to make all command wait till user hits OK on text input? The problem was the scene was changing before the input was done.
Change Attribute game.lastInput to game.Input
Keyboard Input [game.Input]
If game.Input is not game.lastInput
Change Scene
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TY! Worked perfectly!