Constrain one actor to another actors random spawn value - Logic Check
Ciaphis
Member Posts: 58
I am spawning a goal sensor (score manipulator zone) and Am needing a quick check on my logic.
I create:
Global Boolean: goalPosY
Constrain the game.goalPosY to DualObj.PositionY
Spawn new actor to X:1050 and Y: gamePosY
I am sure I am missing some small detail (switched containers) but I have music to play and beer to drink on this glorious saturday!
If someone could look this over, don't out right give me the answer out right, give me a clue so I can figure it out.
thanks,
Dave
Comments
What is gamePosY? Did you mean to write game.goalPosY? Also, any time you're using position values you're going to want a Real attribute rather than something else (definitely not a Boolean since those only hold true/false or 1/0 values).
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
You might want to do this without a constrain behavior. Not sure exactly how your game is set up since you didn't provide a lot of details but you can probably just have the goal (or whatever DualObj is) spawn the sensor at X:1050 and Y: self.Position.Y [both relative to scene].
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Gotcha that makes sense, that’s what I was trying to do. I will post back with my progress tomorrow with this issue
I love overthinking stuff! said no one ever... .
In the end all I needed to do was make the goal sensor actor W: 20px H:768 and spawn it with the DualObj actor , mirror the movement and spawn actor logic between the two.
just finished this bit up. got the sensor spawned to the right actor, in the correct position at the correct frequency.
Also got the score bit working properly.