Using PAUSE from a boolean
Rogue Anvil
Member, PRO Posts: 30
Hi all, so I am having trouble with my app freezing (or in test view flickering between the scenes until freeze)...
I am trying to get a pause screen to appear when a boolean (READY) is set to "false" - it is set to "false" from a start button in a previous scene:
Then in the pause screen, certain triggers affect certain conditions when when sets the READY boolean to "true" and unpauses:
Looks like a bug, or me doing something fatally wrong. Please help
Comments
Hmm... I was able to duplicate the issue, I think. Press 'p' to pause.
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Another user, @freneticz gave me the tip to avoid the variable to pause the game and just drop the naked pause function in a 0 second Timer. It "fixed" the flickering and now works as intended (without variables, though).