need help with spawn/destroy question!
Mr.Soares88
Member Posts: 6
so i am working on a project and i have a tech question here . so my game has actors that spawn off screen on the top and moves to the bottom for the screen . when it collides with the bottom bar it destroyed its sell , as the top actor spawner is set on a 3 sec timer. and this will repeat it self ... what i am asking is if i have actors that constantly spawn and destroy will this slow my game down , cause it seems lagy in the gamesalad veiwer on my android phone
Comments
Hi, it will help to know how many actors you might be spawning at one time, are you talking about maybe 5 actors or 5000 on screen at once? Lag and slowdowns are more often attributed to how your behaviors are set up. You may need to optimize your code/behaviors.
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I would first test by publishing the game (apk) instead of using gamesalad viewer , especially on android. My games usually lag on android viewer and works much better once they are published. But as Jamie said you may need to optimize your code/behaviours.
hi and thank you for your comments . to be clear , i have actors spawn spawning 3 at a time moving to the bottom at the mos there will me about 20 at one point . also i did take in consideration about the game salad viewer being a bit laggy. if i publish the app is there a way to take it down ? thank you both for your speedy reply . also i should mention i do have 30 attributes for one of the 3 actors to set as a random , instead of using a table set in an off screen spawner . each actor has 30 attributes to spawn at a set location . maybe that can cause things to slow .
once agian thank you so much for your help , look forward to reading what you have to say