IAP questions

Hi guys,
I need some help on setting up IAP...
Is there a way to stop start up ads once 'remove ads' item is purchased?
Once I set up an IAP controller actor, should I put the actor in the 'game' scene or should I put it in menu scene? Will it be able to affect the entire game if it's not in a separate scene?
What is the best way to test IAP before submitting the game to stores?

Thanks for your time!

Comments

  • ArmellineArmelline Member, PRO Posts: 5,364

    You need to "fake" start-up ads. Have an extra scene at the start of your game that triggers an ad and then moves straight on to your game. That way, you can disable that ad trigger when disabling ads after an IAP.

    Your IAP button should be changing a game level attribute or table cell that tells the game if ads are disabled or not. All places that would display an ad will then check that attribute. No need for an IAP controller, per se.

    You need to upload your game to Apple and test it via TestFlight to accurately test IAP. You can supposedly do it via ad hoc builds but I've had very limited success with that.

  • honeymimi56honeymimi56 Member, PRO Posts: 24

    Thanks Armelline! right, I totally forgot about the linking attribute.
    By the way thanks for all the good tutorial videos, they are very helpful :)

  • ArmellineArmelline Member, PRO Posts: 5,364

    @honeymimi56 said:
    Thanks Armelline! right, I totally forgot about the linking attribute.
    By the way thanks for all the good tutorial videos, they are very helpful :)

    Glad to have helped!

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