Error with App submission to iTunes (Can't open support ticket - please help) - Error ITMS-90503
megumi
Member, PRO Posts: 14
in Tech Support
Hi,
I tried to open a support ticket for this issue but the link to the support form for PRO users isn't working. Can someone please help with this problem I have with submitting apps. When I try to submit my app to iTunes, I get an error message that says
"Error ITMS-90503 "Invalid Bundle: Apps that have 'arm64' in the list of UIRequiredDeviceCapabilities in info.plist must only contain the arm64 slice".
This is the first time I have seen this error. I submitted a few Gamesalad apps to iTunes successfully this week without this error message so I don't know why this is happening. Can someone please help me with any ideas on how to fix this.
Cheers
Comments
I think the arm64 issue has been addressed in this thread:
http://forums.gamesalad.com/discussion/95712/state-of-gamesalad-on-11-13-2017/p1
@ForumNinja - I've mentioned elsewhere that PRO support isn't working, The PRO support link should be removed if GS no longer offers this. We get this message when attempting to use PRO support:
Bummer. It looks like the help center at gamesalad.zendesk.com no longer exists.
Thanks DigiChain. I will check out the thread to see if someone has found a solution.
Hi, I couldn't see a solution mentioned in that thread as to how to fix this error. I noticed others such as Phamtastic and Armelline are having the same problem. I hope this issue gets resolved soon because iTunes wont accept an app with this error message.
ERROR ITMS-90530: "Invalid MinimumOSVersion. Apps that only support 64-bit devices must specify a deployment target of 8.0 or later. MinimumOSVersion in 'Chi Chimes Timer.app' is '7.0'."
ERROR ITMS-90098: "This bundle is invalid. The key UIRequiredDeviceCapabilities contains value 'arm64' which is incompatible with the MinimumOSVersion value of '7.0'."
ERROR ITMS-90208: "Invalid Bundle. The bundle Chi Chimes Timer.app does not support the minimum OS Version specified in the Info.plist."
** Still Not Working ** GameSalad Publishing just changed and now MinimumOSVersion value of "8.0"
But after upload of my app
it gets dropped in the iOS Build!!
The build never gets added.
Any updates on the fix of this Arm64 error? This is upsetting because everything worked fine for me last week on Xcode 9.1, GameSalad 1.25.80 too & I didn't update to high sierra.
Same ITMS Error by me too
dapion.de
[https://twitter.com/dapionde?]
Same error..
"Error ITMS-90503 "Invalid Bundle: Apps that have 'arm64' in the list of UIRequiredDeviceCapabilities in info.plist must only contain the arm64 slice".
I have the same problem now although it worked a few days ago with xcode 9.1, sierra, and latest gamesalad client
description length:1359731
ERROR ITMS-90503: "Invalid Bundle. Apps that have 'arm64' in the list of UIRequiredDeviceCapabilities in Info.plist must only contain the arm64 slice."
ERROR ITMS-90098: "This bundle is invalid. The key UIRequiredDeviceCapabilities contains value 'arm64' which is incompatible with the MinimumOSVersion value of '7.0'."
Still not solved?
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Here a different error:
Missing Info.plist value - A value for the Info.plist key 'CFBundleIconName' is missing in the bundle
@rico240 @dapion @candemirag@candemirag.com I believe the arm64 error should be fixed so long as you do the following:
Head to your portfolio page for you app (and locate the Minimum Supported OS Version field)
Make sure the value in the field is 8 and not 7
If it's showing as 7, try performing a hard refresh (command+shift+r for Mac and control+shift+r for Windows)
Verify that the value is now 8
If so, re-generate / sign your app to see if the error is fixed
Tried...but not working.
One error will be shown.
ERROR ITMS-90503: "Invalid Bundle. Apps that have 'arm64' in the list of UIRequiredDeviceCapabilities in Info.plist must only contain the arm64 slice."
In the Portfolio is the OS Version with 8.0 displayed.
dapion.de
[https://twitter.com/dapionde?]
Thanks @ForumNinja. Worked for me!
Edit: actually did not.. was able to upload to itunesconnect but the the binary changed to invalid binary.
Any suggestions?
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Hi, I followed the steps recommended by ForumNinja but I'm still getting the same 'arm 64' error. I look forward to this issue being resolved soon.
I was also able to generate binary but it is rejected after uploading to iTunes Connect.
Dear developer,
We have discovered one or more issues with your recent delivery for "Chi Chimes Timer". To process your delivery, the following issues must be corrected:
Missing Info.plist value - A value for the Info.plist key 'CFBundleIconName' is missing in the bundle 'com.xxxxx.xxxxx'. Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key. For more information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7.
Once these issues have been corrected, you can then redeliver the corrected binary.
Regards,
The App Store team
I have this issue too, and nothing has helped. I tired changing the minimum required OS to 8.0 and hard reset, and re-signed, and NOPE. Still have same issues. I know on Firefox, I couldn't even select the 7.0 and change it.
I submitted an app to iTunes without getting any errors. Thankyou very much all at Gamesalad for fixing this problem I love Gamesalad!
Well, everything was fine till I checked iTunesconnect and saw my App icon was the Gamesalad icon. I hope Gamesalad can also fix this error soon.
Just tried again to upload the ipa file.
It worked, but the Background Activity still shows the ITMS-90503 error.
Will test the app right through TestFlight.
dapion.de
[https://twitter.com/dapionde?]
Have just submitted via iTunes Connect, with no probs apart from the icon issue. Much as I love the GS logo, I think I'll wait til this final issue is sorted before I submit for review!
I don't know if this is a related error but I just tried submitting an app and got the following:
ERROR ITMS-90596: "Invalid Bundle. The asset catalog at 'Payload/analysis.app/assets.car' can't be read. Try rebuilding the app with a non-beta version of Xcode and submit it again."
My Xcode version is 7.2.1, OS X Yosemite. I published my last game in September and everything was fine
Well everything looks good apart from the icon problem. @adent42 is working hard trying to fix it, so let's hope we can get this issue resolved soon.
The icon problem is fixed and everything is working beautifully again. Thanks Gamesalad.
Works by me too...
Thanks GS!
dapion.de
[https://twitter.com/dapionde?]
I am still getting this error. Any way to fix? @adent42 @ForumNinja
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