when making 2048 grid
gooner
Lancaster, PAMember Posts: 135
As per 2048, trying to figure out the recalculating of tile values and locations on the grid after a swipe.
Is this done by storing and calculating the values in a table or would I just keep it between actors while using collisions, destroy etc.?
Looking for the simplest way to get the job done. Appreciate any help and advice.
Thank You
Comments
I would say tables.
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