Once a purchase has been made...
Ben :)
Member Posts: 8
Hello GS community!
Guess what? I have another question for you...
As part of my game, I want to make it so once the player purchases a trail it appears behind their character.
Thanks to @Braydon_SFX and @tatiang I now understand how to create a trail.
However (and I probably should have asked this in my previous post),
How do I make it so once the user has bought a trail, it appears behind the actor?
Thanks for reading ,
- Ben (a very new developer )
Comments
Create a boolean game attribute call it trail , set it to false .
When a purchase is done change attribute game.trail to true remember to save it so that it always starts the game true.
Then have a rule in your actor if game.trial is true , use your trail method ( spawning or particles ).
Oh, I see!
This makes a lot of sense, it is similar to what we are learning in GSCE computing with Python.
Thanks so much for your help !