Releasing a game as in individual vs from a company?
Shanesta
Member Posts: 63
I'm curious about when I release my game, if I should do it as a company, or just under my name.
I was thinking about making a little company with a web site and such to release my games under. What do you guys think about this?
What all is involved in make a company for releasing you personal games? Do you need a business license etc?
Thanks for any info!
I was thinking about making a little company with a web site and such to release my games under. What do you guys think about this?
What all is involved in make a company for releasing you personal games? Do you need a business license etc?
Thanks for any info!
Comments
not that hard but it will cost u money to register the name
Then there's about £300 that went into buying GS, and £70 that went to Apple to be part of their dev program.
As a company I can claim these as expenses and not pay tax on them. Additionally, there's certain other advantages that being a company gives me, *personally*. I can't go into details though... sorry!
I personally found it was a lot of hassle and a distraction to just making the games! But I'm glad I did it really!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
But maybe I should be a company too...
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io