Move actor after destroying a different actor?
Ashenshugur
Member Posts: 4
Hi everyone, I am new to GameSalad and trying to fumble my way slowly through it all. I have watched a few videos and read the manual (once). I am now trying to get familiar with the game and I think I have some of the basics down however, I am trying to figure out the best way to move an actor after another actor has been destroyed. I am thinking it might have to do with constrain attribute, but constrain attribute might be over my head a bit for the moment. Any insight could be helpful.
Comments
I would make game Boolean attribute. "Die and move. "
Whatever rule triggers the actors death I would add behavior. Change attribute "die and move" to true.
In the actor you want to move I would add rule.
If game attribute "die and move" is true
Move actor. I
Ah okay, so a true false statement. That might be a good idea. Thanks, going to mess around with Boolean attributes for a few hours now.
Hopefully not a few hours since @Toque just explained how to do it.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Well, I am terrible at learning, so still going to be a few more hours before I nail it down. Working on trying to figure out how to change attribute "die and move" to true. But, I will fumble with it a bit more before I feel like I need help. So far I can click the box next to the game rule "die and move" to make the actor I want to move actually move. However applying it to move after I destroy the other actor is taking a bit of time.
edit: I figured out the problem... I capitalized True instead of lowercase. It is always the little things that trip me up.
Ah, good catch. If you have any questions, just ask.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
GS should recognize that or not accept invalid entries. Not your fault.
I m sure over the next few week/months/years I will have plenty of questions. Will try to help others as I go too. But there is a lot for me to learn still. I might be trying to create something far bigger than I should, but it is the only way to learn.