Question about Android Screen Sizes
elementappdev
Member, PRO Posts: 55
Ill keep it short and simple: About 88% of people in the world have Android. My game is kind of popular and I want to publish it on Google Play.
It is designed for the iPhone 6+. What would be the best way to make sure that it is compatible with most Android phones?
Also, do I want to use letterbox, overscan, stretch?
Thanks
Comments
Going from iPhone 6+ to Android, you're probably going to want to use Stretch. Most Android devices are more widescreen than iPhones, and so you're probably going to be better off adding a bit of screen to the top and bottom than you are cutting off the sides (as will happen in Overscan mode).
However, it's impossible to say without seeing your game.
A good place to start would be to watch my video. It focuses on iPad > iPhone, but the same principles apply when going iPhone > Android.
http://forums.gamesalad.com/discussion/92067/video-template-5-minute-universalisation-with-copy-and-paste-and-almost-no-effort-free
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support