Hi guys does AdMob still work with GS currently?
bursteffect123
Member Posts: 3
Hi Guys
Does AdMob still work with GS with its current build?
Anyone currently made a game in the past few days/weeks and utilized admob?
Im asking because ive been making construct 2 games for a while now however the admob plugin(s) on that dont seem to be working.
Also is adding AdMob still like this?
Thanks
Answers
Works as far as I know. I havnt published in a month though.
Oh really? That sounds great then.
Would you happen to know if other users are having issues or if there are known issues with admob on gs?
I know its not a one size fits all, just trying to cover all bases before i jump in though.
I've published 2 games in the past month (one only yesterday) with admob banners and all works fine.
Interstitials seem to be working fine.
Havnt heard of any issues.
Hi guys thanks for the answers so far they were pretty helpful.
I downloaded the trial version of gs and the ads seem to display when i test them out on my tablet, i mean after the apk has been signed ofcourse (since it says they dont display in the viewer) so all good.
Now this was the trial version and not paid however.
But all seemed to go to plan, i just planted an actor in a portrait view signed it and the ads display with no hassles on my tablet.
All i did was include an ad behaviour in my actor1 method, now is it this simple?
Say if i was to make a quick scroller or shooter type game, would the ad banner needed to be included first so the scene the ad banner is on stays at the top of the scene section?
Sorry if this is confusing but think in layers i guess
layer 1 - ad banner
layer 2 - actor collisions etc
layer 3 - etc building on the game
etc
Or would the ad banner still show up if i place it in the final scene?