Bug in gamesalad
SEMA
Member Posts: 161
hey there,
I am having a problem with a scene, the hero is set to get destroyed if it collides with tag obstacles. On level 1 scene the hero does not detect collision with the tags and in another scene with (same attributes,rules) it does detect collision. It took me a lot of time to do the level now it doesn't work.
Comments
I would suggest checking layer ordering. Try looking at the layers on the working scene and then move the actors involved around on the broken scene, so they match the layer ordering from that one. Even just the actors being ahead or behind can mess with things sometimes. @SEMA
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@AlchimiaStudios I will give it a try and see if it works
Still not working
I've had weird issues like that in the past too. One workaround that's worked for me is adding a delay before detecting collisions. Put them inside a rule "actor.time" > .1 seconds. It's worked for me.
Try ticking better collisions (might work) and make sure the actor is locked on both scenes
Still nothing working the hero just passes through the obstacles without anything happening. The strange thing is that it only happens in that specific scene.
It is like if the tag(obstacles) was removed for that scene
What are you using for movement? Interpolate, move, accelerate, or constraining/changing X or Y values of some sort?
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He opened a support ticket and we've found the issue.
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Thank you @Braydon_SFX I will start working on the project again