Movement
twayne1
Member Posts: 43
How can I make an actor move between two way points, but not go flying away when an actor jumps on it? So an actor that's movable and also able to be jumped on, (not including rotation.)
Comments
Yes. You can fix the position of an actor using constrain attributes. You will need two self real attributes to track the position of the actor constantly and the reference those positions when you want to freeze it.
Two self real attributes
Position_X
Position_Y
At the top of the actor code stack
Constrain attribute self.Position_X to self.x
Constrain attribute self.Position_Y to self.y
Have a rule
When actor reaches spot you want to freeze it at.
Constrain self.x to self.Position_X
Constrain self.y to self.Position_Y
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Sorry I don't understand that... I fixed my problem by making my actor have tons of density.
That won't always work. See my video series on the gamesalad physics.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS