Is it possible to make a full sized indie game using this engine?
Squishitron
Member Posts: 4
I have quite a bit of experience in game design, and this engine looked promising... until I saw everyone and everything talking about mobile apps, now it doesn't look so good. So answer me this, Is it possible to make true PC games using this engine?
Comments
Define "true". At least one GameSalad game has made it onto Steam. The HTML5 export is "for" PC-playable releases.
If you click on the "Games" tab and look at the featured games. That is pretty much what she does well. First person shooters, not good. 3-D not good.
Depends on what type of game are you talking about???
As others have said, it depends on what you mean by 'True PC Game'. Currently the engine doesn't export .EXE files, but you can export Mac applications.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I'm talking keyboard and mouse controlled 2-d Indies, save states. Steam worthy Indie glory
Yeah, that's possible. As mentioned, there is currently no support for .exe export, so HTML5 in a wrapper is necessary, but as far as putting the game logic together, keyboard and mouse games are definitely possible. Point & Click, Action Adventure, Platformer...all good. Save states etc., no problem!
Very possible.
Possible, but not easy. But possible.
Making a game at all, in any tool is difficult.
Even with its many flaws this remains a great tool to find out if this kind of thing is for you..
It's a great prototyping tool, but I can't recommend it for a big project at the moment. Loading times are too slow for bigger projects and you have to "cheat" by using an extra scene to show your splash screen because the GameSalad team can't fix the broken one in the current version of the engine. This slows down already slow loading times.
Trust me guys, this kinda thing is for me, I'm just trying to find a suitable software to run off of. I've been going for almost 4 years now, and I think I can work around the bugs for a big full sized project! Thanks for the feed back aswell!
Also, how much does pro cost?
https://get.gamesalad.com/upgrade
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page