Saving Attributes
Hi Folks,
Now this is a rookie question/rookie error thing which has me a mite lost (and embarrassed to be asking at this stage). How does GS saving and loading attributes work? Now I've been testing on device and I noticed my power-ups are not saving. Rather after each reboot they're reverting to their defaults.
Now I once had a problem were I was saving the attributes with a different key than I was loading them but here to make sure I didn't forget or use a key that I would get confused with I've been saving and loading any attributes using they attribute name as the key i.e:
save: game.freeze as game.freeze
load: from- game.freeze load- game.freeze
Is this wrong? If so, how am I supposed to save them? I suppose I could just save all these in tables which doesn't need loading but I'd like to find out anyway.
Comments
@fmakawa
make sure that the key value is entered as text. Best open the expression editor and enter the key with quotes. i.e. "game.freeze"
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@Hopscotch so it wont save them if they are entered as game attributes? The attributes have to be placed inside quotation marks?
@fmakawa just the key value. The actual game attribute gets called up by lookup as usual, but make sure the key value is text. (unless your key value is actually stored in an attribute of course)
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com