Cannonball Pop
I have just released my game Cannonball Pop. I wanted to make a game for me instead of making a game that might be "successful". A game I wanted and enjoy playing. But not use that as an excuse to not do my best and take the time to get it right. I think it reflects my current capabilities in game design. In reflection I would make it different if I made it again. I think thats a good thing, it just means you learnt something along the way. I can see why designers make the same game over like three times...... So you are welcome to try it out....... Lots of retro influences. Critical reviews are welcome!
Thanks for the direct and indirect help, videos and demos etc socks, game salad guru, Armelline,Japster,Icebox,Appitt, BigDave,Fmakawa,JamieC,BBEnc, Utopian, mhedges, Phillip, forum ninja and lots of others. Their skills and time is under appreciated on these forums.......
40 levels.
No IAP.
https://itunes.apple.com/us/app/cannonball-pop/id1126056334?mt=8
Comments
Nicely done @Toque !
Presentation looks good and the game play is fun and challenging.
One suggestion, limit the adds a bit. Don't show an ad before you even get to play the first level, and don't show an ad between every level/retry. Limit ads to at most every third or so level/retry.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Thanks
You are right. I believe the setting is 1 add (no videos) every 2 minutes......
I will check that and maybe just turn the adds off......
I could not find a "testing" setting for admob adds. So thats the only thing I could not extensively test with fear of offending the google add gods.......
I will reset it and see........
Thanks
@Toque, the issue with steering the ad frequency through the ad network, is that you still hit the user with the first ad straight away.
Consider using a counter which increments every time you would normally display an ad, then only display the ad every 3rd time.
Like so:
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Good job @Toque I just played it , its fun and challenging , wish you the best with downloads
Looking good Dwayne!!!
Looks cool! Great job!
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thanks for mentioning, good luck with the downloads!
"I think it reflects my current capabilities in game design. In reflection I would make it different if I made it again. I think thats a good thing, it just means you learnt something along the way. I can see why designers make the same game over like three times"
Every time!
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Looks like fun, downloading now.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Available on google play store. A big thanks to Japster for testing it out on android.
https://play.google.com/store/apps/details?id=net.gattoapps.cannonballpopgoogle
And thanks for comments and playing everyone.
@Toque Looks great. But I can't even score! Think I've got too much going on right now to concentrate. I'll try again later.
It's hard core arcade. I know it's going to be tough for some. If even 3 people ever finish all levels I would be happy.
There is a seceret button to unlock all levels if anyone wants to just look at the different levels. The last ones are actually quite interesting.
Quick video on some of the later levels.