Adding images to blank actor
hardan1979
Member, PRO Posts: 10
So I am having a hard time adding images to a blank actor. When I add a 128x128 pixel image to the instance or prototype the image tiles very small(option set to tile of course and pixel size set to that of image128x128) as I want a repeated image for say a walkway instead of adding an actor and having to line up the pixels just right every time. UGH no snap feature!
So in actor under graphics I have changed it to several sizes (75x75 128x128 256x256) and for the imported images that are 128x128 there is no change in the picture size I just get small blocks tiled no matter the settings under graphics. but if i add an image with that of say 256x256 it tiles them properly (full size).
Comments
Also I see it says I am working with mac but I am not. I don't see a separate for windows forum.
No there is no snap feature. Its been requested.....
Thanks that wasn't my question though.
Size of the image is 128 x 128
Size of the actor
Height 128
Width 128
Horizontal Wrap set to tile
Vertical Wrap set to tile
Tile width 128
Tile Height 128
I did it and it worked fine , try testing on a new actor .. it might be a bug but i doubt it ,im on the mac creator so I don't know , but it should work this way..
Yeah I've tried making a new actor about four times as well saving closing gs everything.
My only thought is issue with some of my images they say 128x128 and the single version looks fine but maybe the way the creator uploaded or made them? I don't know. Weird
Make sure the image dpi is 72. I'll move this to Working with GS (PC).
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
I just wanted to update this in case anyone else has this issue. It only looks proper when you run the game not in the editor. So it must be some type of bug.
So I should be fine?