Publishing Bug
gingagaming
FREELANCE GS DEVMember Posts: 1,685
Quick note to @ForumNinja to let you know of a publishing bug I discovered this weekend. I know you don't monitor the bug database from past experiences so thought, Id tag at least one member of staff here.
The bug is as follows:
Display text behaviour does not work if the project is published using the alternative publishing method via your portfolio page using zip and drop.
Work around: Use the upload button found in creator
Issues: A slow internet connection or large project files prevents you from using the work around method.
I have attached a basic project below for testing and the bug report is here:
Comments
Test Project
GAMESALAD DEV FOR HIRE! - www.gingagaming.com
They do monitor the bug data base. We use it in the beta testing group. They need it there to track it. They prioritize the bugs.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Ok maybe I worded this wrong...
From past experiences, its took upto 3 weeks to even acknowledge a bug. Id personally call that not monitoring (to a customer standard). But I suppose if you wanted to make a point, it was monitored. Eventually.
GAMESALAD DEV FOR HIRE! - www.gingagaming.com
Ok maybe I worded this wrong...
From past experiences, its took upto 3 weeks to even acknowledge a bug. Id personally call that not monitoring (to a customer standard). But I suppose if you wanted to make a point, it was monitored. Eventually.
GAMESALAD DEV FOR HIRE! - www.gingagaming.com
The speed a bug gets "acknowledged" depends on the severity.
Bugs that contain steps to reproduce a problem are also acknowledged faster, in general.
(No idea if these things applied to your 3 weeks bug. I've had dozens acknowledged within hours and many not acknowledged for weeks/months, and a few never acknowledged.)
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@gingagaming I'll take a look at reproducing this and update the bug.