Vector Chibi Invaders is out!
mhedges
Raised on VCSMember Posts: 634
Hello -
The Chibi Invaders are coming back!
Protect Earth from the incoming invasion commanding your trusty cannon. Eliminate the invaders while avoiding their incoming fire. Take protection behind the space barriers. Destroy the saucer buzzing overhead!
This sequel to Chibi Invaders comes to life with major enhancements to the original. Color vector graphics provide a fresh, invigorating look, while game mechanics have been revamped to provide a classic game feel. The music has been changed to a pulse that varies with gameplay for a more intense experience.
Get it at the Google Play Store:
https://play.google.com/store/apps/details?id=com.marcoshedges.vectorchibi
Stay tuned for the iOS version, coming soon.
Comments
How long have you been using gamesalad?
If you click on his name it says "Joined June 23, 2013", so like 3 years...
I believe I joined on that date, but didn't really publish until New Year's Eve 2014. Learning stuff during that time. Still learning today.
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BTW, Out for iOS already:
https://itunes.apple.com/us/app/vector-chibi-invaders/id1147300212?mt=8
I already uploaded v1.1 to fix a leaderboard issue. Should be online in a day or two, but v1.0 is available now!
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Upgrade to the latest version, 2.0, which finally took care of the leaderboard:
https://itunes.apple.com/us/app/vector-chibi-invaders/id1147300212?mt=8
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App update -
Based on the recommendation of some users, Vector Chibi Invaders has been updated to provide player control options. The player can now select between the traditional button layout (left on the left, right on the right, anywhere else to fire) or an alternative left-right and fire button layout. An Options button was added to the Splash Screen.
Get it at the Google Play Store:
https://play.google.com/store/apps/details?id=com.marcoshedges.vectorchibi
Get it at the Apple App Store:
https://itunes.apple.com/us/app/vector-chibi-invaders/id1147300212?mt=8
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And it's on the Amazon store for Kindle Fire too!
https://amazon.com/marcoshedges-Vector-Chibi-Invaders/dp/B01LYXTK3R/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1474792343&sr=1-1
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L/R + fire option has issues with its graphics, the buttons work fine, you can move left and right and fire, but the right button is missing, instead you see a series of changing values in a white font, with the right button occasionally appearing for a brief moment.
P.S this is on an iPad Air running iOS 8.1.2
Also, after killing off the first wave . . . the screen says 'Prepare for the next wave' and nothing happens, the screen just stays the same, frozen, you have to force quit the app.
I just noticed all of the issues you pointed out!!! WT*!!! I'm going through the bukd right now, as on GS it's fine, but the file they uploaded is all farked. What gives?
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The current build: I just took this screen shot. The button is there, and as you said, it works. The values are actually the "decreasing timer" (decreases after x amount of invaders are hit). Funny thing is, it's off the screen, and the test text was green, not white.
The hanging after the wave is completed - I'm wondering whether it's the Chartboost SDK having not been updated. I use Chartboost intersitials.
And I was just about to go out the door for a morning drive. I'm a little ticked off by this nonsense.
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Yanked it until I can fix it.
https://youtube.com/watch?v=R2kgjilRSOg
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This one is just as puzzling. The Earth actor was actually removed from the scene, I don't know how. It had the timer and change scene behaviors to go to the next wave. I put it back in. Ergo, discard the Chartboost theory.
I'll do an AdHoc and then upload if it's ok. Gotta get off the chair now. Not feeling it right now
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Well, after taking it out on the whip, imagine my surprise when I found out that the Android version has the same bug. Not cool. So I (possibly?) fixed the issues and did an AdHoc install. It works fine, so I'll be uploading to iOS and publish to android too. Will advise.
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I found my misplaced Android phone and was successful on updating the Android app. It still suffers from that micro-lag in audio performance that's really starting to get under my skin and wonder how others are doing with their Android releases. You know what they say about an idle mind...
Anyway, the iOS version should follow soon.
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