How large can a scene be?
SEMA
Member Posts: 161
I am working on a game that requires a massively large scene, will it affect the game performance?
Comments
scene size has nothing to do with performance. What will drasticially effect your performance is how many actors you have running in that scene. Im running a 3200x3200 rpg full of trees, bushes, monsters, resources, etc and havent noticed any lag.
Like Shenanigans Studio says scene size won't effect performance, you can have a 60,000,000,000 x 60,000,000,000 pixel scene if you want (which will take an actor travelling at 400pps around 4.75 years to travel from one side to the other !).
@Socks
nice level, no checkpoints.
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That must bring in some massive income
thanks guys
I am about to make a really looong level(like impossible style) think of release with only one level
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
@freneticz sound great. I have a level with a scene size of 63000
i do create longer and longer levels as the level numbers.
Sometimes you do not even have to change a single component just make levels longer and they feel more epic.
Its the same like in rpg with bosses they can do the same moves just have more hp.
Also longer levels lead to more attempts to finish and generally take longer which is nice for the ad revenue.
I though about making one epic level in creepy like 15-20 minutes. (normal 1 to 3 minutes)
But all new ones are ad free so there is no point now
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