Droid must deliver
Hi guys and gals
After a few month of work in my spare time my latest game "Droid must deliver" is finally released - free on the App Store for the iPhone and iPad
https://itunes.apple.com/us/app/droid-must-deliver/id1137405843?ls=1&mt=8
What the Capital hides in all those “Top Secret” packages, being tucked away in the tundra of the deep north, Droid and the rest of us probably will never know.
Meet Droid, a 2nd generation delivery android.
Droid is just one of an army of thousands of delivery androids working for the Capital.
Earn your freedom by proving yourself as the smartest android in the pack.
34 levels, from the simple to the challenging to the cryptic and totally mind-boggling, will prove if Droid has what it takes.
Make your Droid the number one package delivery android on the leaderboards.
Give it a go:)
Best
Ernst
Comments
very nice job Ernst
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
What a fun game! Reminds me of the classic Sokoban, which is a very good thing. Just left a review and rating.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
This looks really nice, well done!
@ErnstK, been playing this all weekend. Is it always possible to deliver 100% of the packages? There have been several levels I've had to sacrifice some packages on to finish so I'm just curious if I could have done better?
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Thanks a lot guys:)
And Jamie thanks I really appreciate it.
All levels can be completed with all packages delivered, but there are some hard ones indeed... While testing I could use days just to solve one of own puzzles..
All the best
Ernst
Enjoyed it. Well done!
Left review.
Awesome game!
@ErnstK, thanks for the into. I'll have to try harder then!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Enjoying quite a bit!
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looks cool! downloading now. best of luck with it!
Edit: you might want to consider to change the icon. to my opinion it's not very appealing. love the art style so I am sure you can create something more appealing.
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Thanks guys:)
timolapre1998 thanks I appreciate your honesty, I'm not sure why you find it not very appealling, do you have any ideas to what could make it better or some words why it is not appealing, would love to hear so I can take that with me if I decide to change it.
@ErnstK, after playing this quite a bit I have a feature request. I'd love to see a 'rewind' button, so if you make one wrong move (fall off an edge, push a package to a wrong location, etc) you could back up one move and not have to start the whole level all over again.
Love the game though, very challenging!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Thanks again Jamie:)
I actually thought of adding your request to the gameplay while developing.. rewind costing a video ad.. I'm really super appreciative for the feedback and this is something I'll really consider looking into... the game might be to tough to quickly
It's tough but not too tough. But what I get frustrated with is when I make a wrong move and ruin the level (admittedly it's usually my own fault, but still frustrating). Love the game though!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
First, I really like the game. it's challenging and fun! And I agree with Jamie about the rewind button.
About the icon, it's just a box and to my opinion doesn't look very interesting and it tells nothing about the game. Try adding the character of the game to the icon? And maybe just scroll through the app store and find some icons you think are appealing and then think about why they are and some aren't.
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Thanks guys for the constructive feedback as always very much appreciated.
I'm starting to look into if a "undo" button is an option I can add fairly easy and how it will work and affect the overall gameplay..really want it to be a feature that incorporates into the gameplay fluent and not be "something quickly added as a last minute effort".
Also I'll look into the icon but that will have lowest priority for the time being.
Cheers
Ernst