Animation problem. Zip project included
So..... About 5 hours wasted for a simple animation bug fix just to jump onto another (probably simple too) animation bug
I had this issue with stored image not showing up after un pausing the game, which was fixed by storing animation's current images in different self.integers. Wasted another hour for another bug to just find out that self.boolean was preset as on...........
Anyway back to the new ''bug''
Here is my issue:
Player scores 500 points. Hero changes image. But the fun part is...
If the 500 points are scored exactly when the first animation was shown,
it messes up the second main image. OR it does't animate the second image...
Here's the link for the brightest:
http://www22.zippyshare.com/v/feuEg6mK/file.html
Takes me hours to get these things. Maybe it will take you minutes
Comments
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Can you be more specific , im sure it wont take long but its a bit confusing
Basically 500 points triggers game boolean, which triggers 2nd image and 2nd animation.
(Imagine achieving a different item after set amount of points) But the main factor is the timing of when those 500 points were achieved. If they were achieved, when first animation was still in display, that messes up the second image and second animation. I wish them to work perfectly, however I think my approach to them somehow is incorrect.
So right now are you doing:
If Boolean500 points = true, change image to Image2 and animate
Else change image to image1 and animate
??
There is a replica project file included. Yes I am using similar rules, but not as "else". I am at 95% of my project and this is stopping me
Yeah I don't have time or current resources to look at the file, try the Else stuff. If you post pictures of your rules I could see them, but GS doesn't work on my computer I'm on right now (work)
Maybe when you have some free time please. No one seems to care or know how to fix it.
A lot of people are spending more of their time on the paying customers so they don't have much time, not that they "don't care" sir.
But I'll try to look at it eventually
So if you put a DISPLAY TEXT rule on your actor you can display integer and interger2. Integer 1 is going well, but when you change to the 2nd image, integer2 turns to 3 and never goes back to 1.
Integer1 goes from 1 to 2 and back and forth well, but int2 just goes from 1 to 2 to 3 and then always stays in 3.
You can figure out why, cuz I didn't look too deep, but it's a problem with your integer2 attribute on the hero
How can I fix the second integer so it doesn't get stuck in 3 ? I really don't have a clue
You must have some idea since it's your code. Not even an hour went by since @NNterprises pointed you in the right direction which implies you didn't even tried to solve it yourself.
Best bet would be to break apart your code step by step to see if it's doing what you want it to be doing. Using display text and debug behaviours will help you see what is going on. Try implementing it a different way or reordering behaviours etc. Heck, even rewriting it to see if you made a mistake the first time would be something. And you'll learn a lot more than just asking someone to solve it for you.
Of course I will try it as I have no other option.
Code was introduced by Socks, I am familiar with it, but it is my first game.
Fixed by using separate self.boolean for second animation... Another self ask, self answer post completed.