Gamesalad splash screen

ChirpinGamesChirpinGames Member, PRO Posts: 214
Hey, i have a question for the game salad folks about the splash screen with iphone publishing...
I've signed up for the Indie License and have been testing games on my iphone and have noticed that the gamesalad splash screen stays up for a little over 10 seconds when the game is first opened. This is a long time and could impact how our games are viewed by others. My question is: Is this part of the loading system or does the game actually get loaded after this when the little preloader appears?

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    It is part of the loading. So the longer it takes to load your game, the longer that splash screen stays
  • ChirpinGamesChirpinGames Member, PRO Posts: 214
    Ok thanks!
    So is there (or will there be in future releases) anyway to have the splash screen come up with a custom loading bar below it or for the gamesalad splash screen to come up a for a few secs and then go to another screen with a preloader on it?

    I just had a search on the forums for preloader but nothing has come up.
  • SDMGSDMG Member Posts: 280
    very good markwhite222!

    ... wouldn't it be nice if the Gamesalad-Splashscreen stays for only i.e. 5 sec. followed by a custom Splashscreen?

    I am asking myself too at which duration a splashscreen that is meant as advertising turns into something annoying...

    When You look for example 22 seconds on the GS-Splashscreen don't you start thinking that Gamesalad is a little low in performance?
    Is this really increasing the value of gamesalad?
    (I have read about people who have thought their app could be rejected because it loads for 9 (!) seconds )

    Wouldn't it be nice to break this waitingtime into two parts ?

    I think the waiting-time would "feel" a little shorter
    ( and i am sure my english is not the best here ;)

    You know i don't want to attack your Indie/pro-rules, maybee this could be a pro feature to have the possibility of two splashscreens for subjective shorter loadingtimes?

    cheers

    SDMG
  • ChirpinGamesChirpinGames Member, PRO Posts: 214
    Yes, I quite like having the made with gamesalad screen come up thought. The more people involved with gamesalad the better it will become.
    It would be nice, if by default there was a little preloader below this or something.
    Codemonkey are there any plans for something like this in the future or anything?
    Cheers,
    Mark
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Not sure Mark. It does have that spinny wheel thing. We will take it into consideration, but it is probably less important than just getting it to load faster.
  • ChirpinGamesChirpinGames Member, PRO Posts: 214
    Ok cool. Even bringing in the spinny wheel thing earlier would be good as thats the bit that didnt come in till after 10 secs.
    Cheers,
    Mark
  • quantumsheepquantumsheep Member Posts: 8,188
    *loves the spinny wheel thing*

    Dr. Sam Beckett never returned home...
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  • IPHONEGAMERZIPHONEGAMERZ Member Posts: 53
    hey gamesalad i would advise you to upgrade some security within the program because i have easily managed to change the splash screen to a custom one and i think that it is also possible to convert a gamproject to xcode without buying the indie (dont worry im not going to try, im staying on the legal side!!).
    just an advice
  • IPHONEGAMERZIPHONEGAMERZ Member Posts: 53
    tshirtbooth, yes u r right.... its just to raise the point , im doing it for them and if i do it in the forums it is more likely for them to fix it.
    anyways i will email them now because i have also accessed some other features.
  • paranoid_androidparanoid_android Member Posts: 22
    IPHONEGAMERZ did you really modify the splash. I have tried to rotate the logo because my game is portrait but It will not transfer to the phone and returns a resource error.
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