Sr World Builder
Our studio is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of level design.
Responsibilities:
· Layout, build and light levels from initial block out to final polish in Unreal 4.
· Tell deep and meaningful stories within the environment.
· Work with Art Team to ensure artistic unity with the entire project.
· Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
· Collaborate in the planning of project environments.
· Sketch/Model/Concept ideas for 3D environments.
· Excel at consistent aesthetic and technical quality in all environments.
· Prototype rough level layouts quickly and efficiently.
· Level Streaming setup and implementation.
· Optimize Levels for performance and memory.
What We’re Looking For:
· 5+ years’ experience in the game industry with at least 3 shipped AAA titles.
· Possess a wealth of experience in modular level construction and lighting/atmosphere.
· Unreal Engine 4 experience, including terrain/landscape editing.
· Advanced understanding of Physically Based Shading materials and lighting.
· Able to respond elegantly to difficult creative changes, often late in the process.
· Quickly learn and adapt to art and production pipelines.
· Self-motivated towards solving creative problems.
· Must be eligible to work in the US and willing to relocate to Boston.
· Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Comments
I moved from NYC to Boston a few years ago and have noticed a real surge in both the tech and gaming industries up here. It's hard to say how much of my noticing is because I moved here, but still. There's good stuff going on in Boston.
How is this related to GameSalad? You should probably just publishing this on the tool's forums or generic game dev forums.