Rayburst Official Release
Rayburst is a high-speed, action oriented side scroller where the levels are usually battlefields you maneuver around, fighting against incredibly challenging enemies. Pick from 4 unique characters, each with their own vastly differentiated style of play as you take on hordes of ravenous Pseudo-Dragons.
Google Play:
https://play.google.com/store/apps/details?id=com.fulgryph.rayburstGP
Amazon Underground:
http://www.amazon.com/dp/B01G5U97Z2/ref=cm_sw_r_tw_dp_akmtxb0CJ9ME5
Html5 demo:
http://www.rayburst.net/game/index.html
Let me know what you think. I did all the art and logic, and the music was made by the very capable @DillonV
I woudn't say it was ready, but I think it's good enough as it is. When I have the resources to make the sequel, I'll be able to add this super awesome game base I made that supports 4 player gameplay on the same screen using bluetooth controllers. At this point, I could have merged it with this project via XML, and rewire the attributes to activate from the new, streamlined trigger system, but I don't have the time or resources to pull it off, even if I have the skill for it.
I submitted to Tizen as well, but I'm still waiting for validation.
It would have worked nicely on iOS, since it supports bluetooth controllers.
I have a Fire TV and Mac app files, but the lack of anti-piracy options like ads or iap has me reluctant to post them there yet.
Comments
Great
I will play it now
Is it coming to iOS?
Looking forward to seeing this on iOS too.
@said_shammari Thanks! Any feedback is welcome! I've got a ton since the game was released. {Ironically enough, the new system I had made in another project would have answered some of the things people asked for.}
@pHghost When I have money and sub again, I'll pay the apple store's $100 fee and release it there then.
@Socks Thank you! I might upload the superior version of the game to iOS next time I have sub. I don't know when that next time will be though, possibly in the next three months.
@Franto How are sales going? Still planning to push this to iOS at some point?