Rayburst Official Release

FrantoFranto Member Posts: 779
edited May 2016 in Announce Your Game!

Rayburst is a high-speed, action oriented side scroller where the levels are usually battlefields you maneuver around, fighting against incredibly challenging enemies. Pick from 4 unique characters, each with their own vastly differentiated style of play as you take on hordes of ravenous Pseudo-Dragons.

Google Play:
https://play.google.com/store/apps/details?id=com.fulgryph.rayburstGP

Amazon Underground:
http://www.amazon.com/dp/B01G5U97Z2/ref=cm_sw_r_tw_dp_akmtxb0CJ9ME5

Html5 demo:
http://www.rayburst.net/game/index.html

Let me know what you think. :) I did all the art and logic, and the music was made by the very capable @DillonV

I woudn't say it was ready, but I think it's good enough as it is. When I have the resources to make the sequel, I'll be able to add this super awesome game base I made that supports 4 player gameplay on the same screen using bluetooth controllers. At this point, I could have merged it with this project via XML, and rewire the attributes to activate from the new, streamlined trigger system, but I don't have the time or resources to pull it off, even if I have the skill for it.

I submitted to Tizen as well, but I'm still waiting for validation.

It would have worked nicely on iOS, since it supports bluetooth controllers.

I have a Fire TV and Mac app files, but the lack of anti-piracy options like ads or iap has me reluctant to post them there yet.

Comments

  • saif_shammarisaif_shammari Member Posts: 128

    Great
    I will play it now ;)

  • pHghostpHghost London, UKMember Posts: 2,342

    Is it coming to iOS?

  • SocksSocks London, UK.Member Posts: 12,822

    Looking forward to seeing this on iOS too.

  • FrantoFranto Member Posts: 779

    @said_shammari Thanks! Any feedback is welcome! I've got a ton since the game was released. {Ironically enough, the new system I had made in another project would have answered some of the things people asked for.}

    @pHghost When I have money and sub again, I'll pay the apple store's $100 fee and release it there then.

    @Socks Thank you! I might upload the superior version of the game to iOS next time I have sub. I don't know when that next time will be though, possibly in the next three months.

  • pHghostpHghost London, UKMember Posts: 2,342

    @Franto How are sales going? Still planning to push this to iOS at some point?

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