Spawn Rate Progression
benDAC
Member Posts: 2
I am currently working on a game that spawns enemies on a random(min,max) basis and would like to change that to a progression of intensity based the amount of time the player has remained alive. Is this something I should build a timer for and have an equation based on the timer or is there a different way that is more efficient?
Comments
I am wondering if I build a timer and use the math functions to increase the spawn rate as time continues. Anyone have any good formulas they have used in the past?
Check out @Armelline's Spawn Time Changer demo at http://www.armelline.com/snippets.html.
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