How much money can i earn?

Average amount of time my game is played in every day lets say 10 minutes.
How much money can I earn from a free game that gets downloaded 1000 times?

Comments

  • SocksSocks London, UK.Member Posts: 12,822

  • DuesDues Member Posts: 1,159

    @Socks said:

    That is nonsense! He will make much more!

  • KevinCrossKevinCross London, UKMember Posts: 1,894

    @Socks said:

    Give or take a few pence

  • KevinCrossKevinCross London, UKMember Posts: 1,894

    That question can't really be answered, especially not with only two parameters: 1000 downloads and 5 minutes play a day.

    That would also depend on a number of factors including:

    • type of ads
    • how much you get paid per ad
    • whether you get paid for ad impressions or ad click throughs
    • how often you show those ads
    • whether you have in app purchases and the price of those
    • are the in app purchases good value and worth paying for (not all 1000 people would be in app purchasers)
    • how many of the 1000 people still have the game installed (be surprised if it's a 100%)
    • how many of those that have it installed do actually play for 5 minutes every day (again I'd imagine that would be a very very very small percent, regardless of how good your game is)

    There's probably a shed load more things to factor in.

  • freneticzfreneticz SwedenMember, PRO Posts: 774

    I would say.....between 0 and 1 million

  • JSprojectJSproject Member Posts: 730

    Every single person that I have ever seen asking a question like "how much money can I earn" on the forums has been struck with reality within a year or so (often much sooner than that) and then... silence. Maybe the OP will be the exception to this universal rule? ;)

  • BazookaTimeBazookaTime Member Posts: 1,274

    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

  • SocksSocks London, UK.Member Posts: 12,822

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    What did you do with all the money ? I'm guessing most of it all went on a baby giraffe ?

  • JSprojectJSproject Member Posts: 730

    @Socks said:

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    What did you do with all the money ? I'm guessing most of it all went on a baby giraffe ?

    lol :)

  • DuesDues Member Posts: 1,159

    @Socks said:

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    What did you do with all the money ? I'm guessing most of it all went on a baby giraffe ?

    Does it feed from the halfling on the right?

  • SocksSocks London, UK.Member Posts: 12,822

    @Dues said:
    Does it feed from the halfling on the right?

    That's BazookaTime's brother, he paid for him to have the change with the money left over from the giraffe.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited May 2016

    @shahadat7517171 and @Socks

    @BazookaTime said:
    One of my games was downloaded about 5,000 times and I made $3. You shouldn't expect those types of riches your first time out though.

    Aaahh! The most frequently asked question in this business.

    How to you end up with a $1m from app development?

    Start with $2m! :D

  • DuesDues Member Posts: 1,159

    @Socks said:

    @Dues said:
    Does it feed from the halfling on the right?

    That's BazookaTime's brother, he paid for him to have the change with the money left over from the giraffe.

    Ahh! But I was talking about the half woman even more to the right.

  • dimsdaledimsdale Member Posts: 499

    our first game made $500, second game made $20.

  • goliathgoliath Member Posts: 1,440

    @dimsdale said:
    our first game made $500, second game made $20.

    This may sum it up in 1 sentence. You may think you have a hit on your hands and it may not sell as well vs your "quick game" may do all right....

  • FranzKellerFranzKeller Member Posts: 517

    The world is changing quickly, when people can't be bothered to buy a 99c game. ; - )
    ( Those NES cart games, they were quite pricey when new - and there were shortages! )

    Most people use free / IAP / ads now, right?
    I guess I better "get with the program" ...

  • Spalding004Spalding004 Member, BASIC Posts: 89

    @FranzKeller said:
    The world is changing quickly, when people can't be bothered to buy a 99c game. ; - )
    ( Those NES cart games, they were quite pricey when new - and there were shortages! )

    Most people use free / IAP / ads now, right?
    I guess I better "get with the program" ...

    Except now there are ad-blockers out there, so now even ads aren't as helpful as they once were.

  • BigDaveBigDave Member Posts: 2,239
    edited June 2016

    @Spalding004 adblockers did little to nothing to my ad revenue the normal user doesn't use them

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @BigDave said:
    @Spalding004 adblockers did little to nothing to my ad revenue the normal user doesn't use them

    Huh! That's good to know. Thanks.

  • HypnorabbitHypnorabbit SingaporeMember Posts: 272

    Ran(0,1000000)

  • JSprojectJSproject Member Posts: 730

    @Hypnorabbit said:
    Ran(0,1000000)

    I like your optimism, a more accurate estimate for most people though (when taking various dev fees and licenses into account) is more in the ball park of USD: random(-399,-1000)

    ;)

  • Village IdiotVillage Idiot Member, PRO Posts: 486

    Kirafu quit his job and has spent the last two years making Roll Turtle – and it's quite magnificent. I suspect he's not ordering his Ferrari just yet. He's also probably regretting quitting his job.

  • NNterprisesNNterprises Member, PRO Posts: 387

    A free game using only ads on Gplay or Apple will have a bunch of variables making it impossible to tell you a good answer.

    For Amazon underground you get 0.002 for every minute people play your game. So 1000 users at 10 min EACH/ PER day is 20$ a day for amazon underground only
    (or 600 a month, or 7200 yearly)

    Amazon underground is NO ads allowed and must be free to play so this will be your only revenue.

    But yea the others are impossible to tell

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