Copy and Paste text, note taking in Dungeon Crawler
fmakawa
Member Posts: 565
Hi Folks,
So I have concept for a dungeon crawler which is text heavy with a lot of puzzles etc and a rather open game mechanic etc. Much like Etrian Odyssey games (if you're familiar with them) you make you own maps and notes for details. I was wondering several things:
- Does GS allow/capable of copying text and the pasting it as part of a note (sometimes characters say something that is important and you don't want to mess up order etc or its a riddle or rhyme)?
- Even it doesn't allow for that (the copying and pasting), is it feasible to add in a note taking function.
- Lastly, there is an encyclopedia, how would you handle bookmarking?
Thanks folks
Comments
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@tatiang is correct about 1, but you can fake it to an extent. Having an actor copy its text into a buffer and then pasting it into another "notebook" table or attribute would be possible.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
hmmm. Great. I kinda figured for 1. @Armelline can you elaborate? Thanks!
Good point, @Armelline. Let's say that a character in your game says "The golden orb contains the key you need." And that text comes from tableCellValue(game.speeches,1,8). When that moment happens in the game, you could change game.currentText to tableCellValue(game.speeches,1,8). For your "note button" actor, you would then change the next row of the player's notes table to game.currentText and save the table. Keep incrementing the row by one and keep updating game.currentText whenever another character speaks.
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Gotcha. Thanks!