Universal Build - a different way?

Hello guys and girls! I have a concept for UB in my had , but I can't really find an easy way to do it. Can you help me with some advice or redirect me to a thread that talks about this, because I can't find it.

I want a common experience for all users (no matter the resolution)

I created a simple game with portrait 3/4 aspect ratio. When I open it with portait 9/16 , I want it to keep it's aspect ratio but also it's width. The empty space on top and bottom I want to fill with more stuff.

The only idea I have is to use stretch mode, and recreate every width/height/location(x,y) of every actor in relation to the width of the device screen based on formulas with Change Attribute. But that's a lot of work :( .

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