Are Window users ever going to get big tables?!?

Shenanigans StudioShenanigans Studio Member, PRO Posts: 73
edited December 2015 in Working with GS (PC)

Its very frustrating trying to make a big game and being limited to only 100 rows in a table, especially when Mac users have had access to tables with a vastly greater limit for years now..
Are we going to see an increase in row limit in any of the future updates coming out soon? How big of a current priority is this?
Do any other window users share my pain?

Comments

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276
    edited December 2015

    I'm not 100% sure, but i don't think mac users can create a table with more than 100 rows. At least this was the case some time ago.

    You can import bigger tables, and you can add rows with the "add/remove row" behavior. Even over 100 rows.

    Not sure about windows though... try importing a table with more than 100 rows and see what happens.

    Mental Donkey Games
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  • GeorgeGSGeorgeGS Member, PRO Posts: 478

    There's no restriction on the size of tables imported from csv files, the 100 row limit is just a UI limitation.

  • MoikMoik Member, PRO Posts: 257

    @GeorgeGS Did that come about from a performance issue like overflows, or is it a hard limitation due to something like integer rollovers?

  • GeorgeGSGeorgeGS Member, PRO Posts: 478

    The control we're using to display the table can get pretty slow for large amounts of data. Our assumption was nobody is going to manually type out a giant table in Creator but they might create/edit smaller ones. For big tables, importing a csv is your best bet, and I recently optimized it so even for a 1mb file it only takes a couple of seconds.

    We've talked about increasing the limit but are still worried about performance. I'll try removing/changing the limit and see how it works, but for the most part I think for big things you'll be better off using an actual spreadsheet for editing even if you could edit the whole thing in Creator.

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