How is the Android lag issue coming along?
Machinist Apps
Member, PRO Posts: 66
Just curious to know if the new Android lag issue will be fixed prior to the Holiday break. My app uses custom scrolling to swipe through my scene. As you know, things have gotten very glitchy in Android with the newest "custom polygon shapes" update. I have an update which has been on hold since last Friday. How soon can we expect this to be worked out?
Thank you,
Plucked Studios
Comments
oH so is this the reason my app is running slow too?!?! hmm
Do you know if the lag only occurs when exported from Windows? or will it lag on Androids if exported from Macs too? @Plucked Studios
If you absolutely must publish soon, do so from 1.23.1.
If your file can't open from there, you could try opening from an early version like 13.40, BUT make sure you are not using any new features from 1.23.1 and above such as custom collisions, as the file could lose some data. But if you are using the same stuff as before the updates, there should be little risk. Remember to backup before trying this.
You have to open and save on an older version of windows creator before going back to a mac, use bootcamp if you don't have a computer with windows.
You can also target an older version, if you can't downgrade Creator, by uploading manually on the publishing portfolio page and entering the version number you want to target. As long as you don't depend on any features newer than the release, you should be good.
Really Awesome tip presented in an understated way!
It's a bit like aliens plonking homo sapiens down on earth, letting them muck about in the cold,
and only 200 000 years later telling them "you know, you can make fire".
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Well that's nifty.
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Are your other staff aware of this? I asked tech support specifically how to downgrade and there is a lot of discussion in the 1.24 hot fix thread and this never came up.
I'm a Windows user. Is there a way to go back to 1.23.1? I don't see any old windows versions on the download page.
Me Neither to revert... I had to revert to 1.23, but I couldn't upload to portfolio because it would save automatically as a 12.4... so what I had to do was to EDIT the 2000 or so .XML files.. (not manually of course) I used Note++ to change the version in the.xml.. luckily my Mac creator version was still on 1.23.. so after changing and saving the 2000 .XMLs I managed to open on 1.23 on the Mac and upload a version onto my portfolio. All of this because the 1.24 of my game was lagging a lot more..
@wilsongalucho Did you try manually dragging and dropping your project file onto the portfolio page and typing the engine version into the popup? That didn't work for me- the resulting APK crashed. But I would be interested to hear if it works for other people.
EDIT: Has anyone tried this and gotten it to work?
No I haven't tried this method, will check tomorrow.
I'm back working on 1.24 custom collisions saved my app actually! But I did manage to upload the zip project file to the New Game Square on Portfolio. However it did crash but I think its because I used the new collisions and I kept the version 13.3 on the dialog box pop up
Is this lag occurring because of the Custom Collisions? @Plucked Studios
@wilsongalucho - The lag started when they implemented the Box2D physics engine.
GS always had box2d. The lag started when they updated to the newest version of box2d. They said they will be working this weekend to try and get to the bottom of it. These things take time be patient.
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@adent42 How would I do this? I can't figure it out.. I went to the publishing page and I've been trying to look for away to downgrade it to V 1.23.1