Ad hoc version moving slow on Android (Inconsistent speed across viewer, creator, and ad hoc)

Anyone have an answer to why my game speed is very inconsistent across the three? My game runs very fast on creator, and runs very fast on the viewer emulator when I test it on my device. However, when I publish my game to perform an ad hoc test my game performs very slow. On top of it being slow, I have a few loops in my game to check through an 8x8 grid that also runs extremely slow, but this only happens in my ad hoc build. Any suggestions to why my game performs slower on my ad hoc build than the emulator on the same device? I actually thought it would be the opposite in this case.

Comments

  • vafurlogivafurlogi Member Posts: 203
    edited November 2015

    Are you using the latest build (1.24)? If so there are known problems with android performance in that build that are being fixed. I made an android ad hoc with that version and it was crazy slow, both performance and loading times. I'd use creator version 1.23 until they sort that out. If you're not using 1.24 I have no idea.

  • chaosmasterrochaosmasterro Member, PRO Posts: 51

    Yeah I'm using the latest build, I read that there were issues with 1.24 but I didn't think the ad hoc build would be affected.

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