OggOrbis, Wav, and M4A
Franto
Member Posts: 779
Since the music behavior can't play OggOrbis files, should I use wave or m4a for music? I stuck to OggOrbis as it the only file I could make, as I'm mainly on Windows, and on the mac, I haven't had the chance to make m4a files yet.
Would wav and m4a have any compatibility issues with platforms, like android, tizen, and html5? I know Oggorbis works on them, but what about the other two files?
EDIT:
http://help.gamesalad.com/windows-cookbook/getting-started/8-images-and-sounds/
Just found out that mp3 is supported as well, last time I read that part of the cookbook like a year and a half ago, it was just the ones I mentioned, at least I sweat it was. o _o
Any compatibility issues with mp3 and the platforms I mentioned? :*
Comments
If you import a WAV file it will be converted to an m4a (if imported as 'music')
If you import an m4a file it will import without any conversation.
Download MediaHuman Audio Converter for all your audio file conversion needs.
http://www.mediahuman.com/audio-converter/
GameSalad doesn't use WAV, only m4a and Ogg.
GameSalad will accept a bunch of audio file formats, WAV, AIFF, mp3, m4a, caf, Ogg (etc etc), but they all get converted to either m4a or Ogg at the importing stage.
@Socks Very, very much appreciated.