Do you need the RevMob SDK integrated into your GameSalad project?

Hi, I've published my app, and it's on the google play store, but Ads aren't showing up. My "Show Banner" in my GameSalad project is completely blue (color), and I'm wondering if maybe it has to be White with an opacity of 0%, but I am not sure.
In my change scenes, "Enable Advertisement" is checked. While publishing, I checked startup ad, and interstitial ad, I got my code from RevMob for my app, and pasted it into the services tab as well. I don't know what I'm doing wrong, but there are no ads showing up on the app.

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    The actor with the code doesn't need to be visable at all. No you don't need the sdk. Did you enable your ads on admob?

  • mmcookiezmmcookiez Member, PRO Posts: 3

    @Lost_Oasis_Games said:
    The actor with the code doesn't need to be visable at all. No you don't need the sdk. Did you enable your ads on admob?

    I've figured it out. Thank you for answering the part about the visibility. The ads are showing up now, but for some reason it's only the fullscreen ad pop-ups. I've tried to uncheck fullscreen ads in the RevMob monetization tab under the same Media ID, but nothing else is displayed. Only the fullscreen ads, and I could see this making someone pretty irritated. So, I'm wondering if this is on my part, or ads are just generated like that... (i.e. fullscreen ads for 30 minutes, banner ads for 1 hour)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Full screen ads happen during a scene change so when you check that box on the scene behavior that's the only type of ad you get. For in game you should get banner ads using the add behavior.

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