IntelligentDesigner said: @Eastbound, are you planning to put a LITE version of "Asplosion" up, so folks can assess the performance and gameplay?
Hey I understand the reluctancy. To answer your question, yes, but not until sales taper off from the initial launch.
(Which for anyone interested, I got kinda screwed on. For some reason the app store grouped it with games on the date my app was approved, not the date it was actually released on the app store. So it did not show up on new releases. I'm contacting developer support to try and work it out tomorrow.)
chosenonestudios said: Its awesome! its my (close) 2nd fav GS game!
A negative thing about it would be when your stuff "asplodes" its kinda jittery and stutters a bit, but thats my only complaint, otherwise its a very awesome game! (tested on my 2nd gen touch)
I'm trying to optimize the performance, trust me!
RH said: My favourite game on my iPhone at the moment.
Best score on endurance No idea if that's particularly good but I've only been playing a little.
P.S. I've found that sometimes endurance glitches and even though I have a full bar it says game over.
Hmmm... Are you certain you have a full bar right when it says game over? The bar continues to refill after it has ended.
And that is a pretty good endurance score! I can't remember my best, as I got it during testing at some point, but it was around 275. If only we had some way to do a global high score board...
My bad, it doesn't glitch i just didn't realise the time limit between there being no explosions and you have to create one, that's why I got game over.
(Which for anyone interested, I got kinda screwed on. For some reason the app store grouped it with games on the date my app was approved, not the date it was actually released on the app store. So it did not show up on new releases. I'm contacting developer support to try and work it out tomorrow.)
That sucks. It's a great game, it deserves to be at the top of the charts. Mind sharing your figures so far?
Well sales revenue is extremely disapointing, $51 dollars in its 2 days on the store. I contacted apple about getting my app to show up on the new releases page sometime in the future, and the rep told me that they would contact the iTunes connect team and they would get back to me. Pretty frustrating
I'm now left with either removing the original from the app store, renaming it slightly and resubmitting, or hoping this pans out, and carry on with the release of lite versions and such. With all the positive reviews I already have the app, I'd really hate to have to resubmit, and I don't think I will.
I saw it showing in New and Noteworthy! BLOODY FANTASTIC GAME, TOO!
Know what you mean about sales... my game has been ranking okay, has a load of great reviews and has still only brought in $160 in 4 days... the LITE is on the way, as is the next project.
POLYGAMe said: I saw it showing in New and Noteworthy! BLOODY FANTASTIC GAME, TOO!
Know what you mean about sales... my game has been ranking okay, has a load of great reviews and has still only brought in $160 in 4 days... the LITE is on the way, as is the next project.
Not bad revenue at all! Oh yeah I was having problems with my promo of Max Vector, app store kept shutting down on me. I'll snag a different one and play today
And from my experience Lite versions do wonders for the longevity of decent sales numbers in the app store, so best of luck!
Really? That's good to know! Cheers! As for not bad revenue... I guess I just expect too much... I guess if I had a few games pulling in that amount I could live off them... that's the plan, eventually... but I'm not just gonna knock crap out to make money. Gotta be proud of my work
POLYGAMe said: Really? That's good to know! Cheers! As for not bad revenue... I guess I just expect too much... I guess if I had a few games pulling in that amount I could live off them... that's the plan, eventually... but I'm not just gonna knock crap out to make money. Gotta be proud of my work
I can't seem to find Asplosion! on New and Noteworthy... can you verify that its there?
Comments
Best score on endurance No idea if that's particularly good but I've only been playing a little.
P.S. I've found that sometimes endurance glitches and even though I have a full bar it says game over.
(Which for anyone interested, I got kinda screwed on. For some reason the app store grouped it with games on the date my app was approved, not the date it was actually released on the app store. So it did not show up on new releases. I'm contacting developer support to try and work it out tomorrow.) I'm trying to optimize the performance, trust me! Hmmm... Are you certain you have a full bar right when it says game over? The bar continues to refill after it has ended.
And that is a pretty good endurance score! I can't remember my best, as I got it during testing at some point, but it was around 275. If only we had some way to do a global high score board...
How well is it doing?
I'm now left with either removing the original from the app store, renaming it slightly and resubmitting, or hoping this pans out, and carry on with the release of lite versions and such. With all the positive reviews I already have the app, I'd really hate to have to resubmit, and I don't think I will.
Know what you mean about sales... my game has been ranking okay, has a load of great reviews and has still only brought in $160 in 4 days... the LITE is on the way, as is the next project.
And from my experience Lite versions do wonders for the longevity of decent sales numbers in the app store, so best of luck!