How to make sound on the menu...?
Add some
Member Posts: 48
in Tech Support
Hey guys i want make a sound on the menu, also make a button to this sound when i click this button make a sound off and when i click button once again make a sound on, also i want when i click this button to make a sound off make this button hidden and when i click this button once again to make a sound on make this button visible, and this sound i want him to work on levels also...?
Comments
Make a global Index attribute, called Music On/Off
In your Button actor this rule:
If touch is pressed > Change.attribute (Game.Index) to (Game.Index+1)%2
So you have by every click a switch between 0 & 1.
Go into your music actor and make this rule...
If attribute Game.Index = 0
Music off
If attribute Game.Index = 1
Music on
With the same attribute you can switch your On/Off between hide/visible.
dapion.de
[https://twitter.com/dapionde?]
You could simplify this somewhat, lose a few rules and attributes by just changing the music level directly.
I'd put this in the button:
If touch is pressed, change music volume to 1-music volume.
You could also hide/show the on off button the same way (change alpha to 1-alpha).
@Socks
This is of course a solution :-)
I had made the proposal because I enjoy working with Global attributes.
Possible one needs this perhaps later ...
dapion.de
[https://twitter.com/dapionde?]
true !
Change musicVolume to sin((sqrt((1-musicVolume)*90)/2)*180)
also works, not so @Socks? Please stay in character!
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Unfortunately that wouldn't work, if it started out at 0 it would return 0, so would never change.
And if it started out at 1 it would return 0.72 which would rob us of 0.28 of the dynamic range available to GameSalad, and worse still on the next press of the button it would return 0.078, then -0.85 . . . , it would be math mayhem, someone must pay for this outrage.
Oh but it does, dear sir!
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Did you just argue with @Socks?
@Add some You could use the not() function like this:
Rule
-touch is pressed
:do:
change attribute game.PlayMusic :to: not(game.PlayMusic)
Then have another rule that says
Rule
-if attribute game.PlayMusic = true
:do:
Play music
:otherwise:
Stop music
Guys anyone has a video about this...?
Use the method I showed you
Oh damn, now I'm gong to have to calculate it properly, and you being Hopscotch probably means you are right . . . . back in a couple of minutes . . .
This used to be my opener when meeting a girl, hence leading to me having lots of time to pursue more intellectual interests, aaand culminating in confirmation of the statement.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Ok, I'll show you my thinking here . . . .
(The goal is to jump between 1 and 0 ? On and off ?)
. . . . . . . . . .
So, let's start with music volume being set to 0 . . . . sin((sqrt((1-0) *90)/2) *180)
sqrt((1)*90) = 9.48
9.48 / 2 = 4.74
4.74 * 180 = 853.2
sin(853.2) = 0.72
So, starting with 0 we get 0.72 (rather than 1).
. . . . . . . . . . .
And if we start with 1 then . . . . . sin((sqrt((1-1) *90)/2) *180)
sqrt((0)*90) = 0
0 / 2 = 0
0 * 180 = 0
sin(0) = 0
So, starting with 1 we get 0
. . . . . . . . . . . .
So starting with 0 GS gives us 0.72 / 0.99 / 0.09 / 0.99 / 0.35 / -0.59
So starting with 1 GS gives us 0 (and then we join the above sequence) 0.72 / 0.99 . . etc
Is this right, or have I missed something obvious ?
. . . . . .
EDIT: I think I know where the confusion comes from, were you using an integer for music.volume in your calculation ?
Confusion? I call it pragmatic slight of hand! After all, we are working with, and within the confines of a software program. Well spotted @Socks, I know you didn't have anything better to do tonight.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
I was planning to wash my attributes, but I won't have time now after uncovering your plot.
Thanks guys guys
Hey guys i have a question very important to me...!
My game it''s like a levels and this levels isn't visible to player i mean if you click play you will go to level 1 ( you will not see the levels in box 1,2,3... etc )
Just click play and you will go to level and if you win you will go to level 2 and ...! but the question is i want save levels i mean if you play this game and reached to Level 4 and die you will see in the scene game over the level and the best level reached and when click play again you will play from the level 1 and if you got on a higher level than the previous and die you will see also the level and the best level reached...?
And if anyone has a video about this will be better to me.