Simplest thing ever

Hi guys. I created a square and a stick so the stick should destroy when collided. I didnt add collide behaviors but I added overlaps or collides in rule and the a destroy actor behavior. So when it collides nothing happens. If I add a collide behavior out of rules, the stick hits and send my square and it doesnt destroy !!! I can make a attribute like lifetime 1 and when it collided lifetime-1 so when lifetime = 0 destroy actor it is a way but its not appropriate in my project. What can I do I just dont understand.

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