Zombie ai
trevorgolinar@outlook.com
Member Posts: 6
I need help with how to make my zombies in my game not be able to jump.
I need help with how to make my zombies in my game not be able to jump.
Comments
Dont put any jump rules then , I dont really understand your question, include more details , but you might be experiencing one of these things ,
1- Your zombie actor might be moveable so upon collision it bounces , you can set the bounciness to 0 in the physics attribute of the actor.
2- You might have your zombie moveable and upon collision it just slides through the screen , in that case switch moveable off.
3- if you want moveable on , and not have him to jump or move up and down, create self real attribute GGGG. Place these two behaviors
Change attribute self.GGGG to self.position.y
Constrain attribute self.position y to self.GGGG.
4- You can change the density to 20000 or any high number, it will make your actor stick to the ground if it collides with anything else, if it is moveable.
5- You might have a rule set up to change y velocity or something , just delete it .
This question can definitely be expanded upon to clarify what you are asking At the very least, tell us more about your zombies. And tell us more about this jump problem.
Right now you're basically say "How do I make my soup not taste of chicken?"
The answer, as @Icebox1910 has already pointed out, is "Don't put chicken in it."
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Or anything that tastes like chicken, i.e. Kangaroo, Alligator, Snake or Pigeon etc. etc.
Ok truth be told I've never had any of those yet so no idea if they do taste like chicken, but probably wouldn't turn my nose up at trying them.
Kangaroo, alligator (might have been crocodile - which is common in Australia?), pigeon all do not taste like chicken. I've never eaten snake. Most things people say taste like chicken do not, in fact, taste like chicken.
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Hi had Alligator jerky once... It tasted like any other jerky, nothing special.
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