Make actor faster with time
ichooicedanotherbrodamncmon!!1
Member Posts: 22
Hello guys. I need to add a actor like a bullet, it is gonna spawn out of the stage and it'll come in to the stage and while it is collided it will be destroyed but I want my bullet actor to get faster at every 10 seconds. for example it will start accelerate with 250 and 10 seconds later, the bullet's speed is gonna be 300 and 10 seconds later, it is gonna be 350. Bullet will spawn randolmy and always so it will be destroyed because of this I have to organize the prototype. How can I do this ? Have I use game attributes ? If I have, how can I do ?
Comments
create game attribute called bulletspeed as integer
after that make that attribute 250
give timer to you bullet spawner which never deleted from scene
timer
every 10 seconds
change attribute
game.bulletspeed to game.bulletspeed+50
and give your bullet a attribute
move or accelerate blah blah position
speed of game.bulletspeed
thank you
@ichooicedanotherbrodamncmon!!1 a longer nickname would be great good luck with your game