Blurry Image !

BellowBellow BartenderMember, PRO Posts: 227

I know there is a lot of discussion about it so i have 32x32 pixel png and on gs i try to use it 16x16, 8x8, 4x4 but it look still blurry ! I did not try on my device yet but i only wonder i change the camera size 142x80 because my image now so small i cant see on the full screen. Is it ok to publish your game on this camera size ? If its not i will change the images.

Btw i try it on mac and on pc still got the same blurry images and i know about retina things thanks.

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @Bellow said:
    I know there is a lot of discussion about it so i have 32x32 pixel png and on gs i try to use it 16x16, 8x8, 4x4 but it look still blurry !

    A 32 x 32 pixel image squashed down to 16 x 16 pixels (or even less) when displayed in GameSalad will be a little less than perfect, but it will look fine on - for example - a Retina screen where the full 32 x 32 pixel image will be used.

    @Bellow said:
    . . . i only wonder i change the camera size 142x80 because my image now so small i cant see on the full screen.

    What would be the goal of changing your camera size - and what are you changing it from ?

  • BellowBellow Bartender Member, PRO Posts: 227
    edited October 2015

    Changing my camera size for seeing my character better. When i make it 8 pixel at the full camera size i cant even see it :D .

    Well i think i fixed that problem when i was saving my sprite i change resulotion too 300 now at the phone it seems normal even if i use it 32x32

  • SocksSocks London, UK.Member Posts: 12,822

    @Bellow said:
    Well i think i fixed that problem when i was saving my sprite i change resulotion too 300 now at the phone it seems normal even if i use it 32x32.

    Ah ! Your issue was with the resolution of the image, you should make all your images 72ppi.

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