Game performance issue
Baccarda
Member Posts: 122
Greetings
What would be a good limit for character spawning to not make game lag?
I have a randomly spawning clouds with custom detecting actors.
At first the cloud is spawned and then detectors accordingly to cloud type about 3 - 5 detectors on a cloud.
So my game is pretty laggy testing on my device even tho i am destroying clouds and cloud detectors once they pass the bottom of the screen.
Do you have any suggestions to make it perform better?
- all of my images are dividable by 4.
I am just out of ideas.
Comments
How much logic is in each cloud detector? How much smoother does it run when you turn off the detectors?
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just a constrain attribute and collision and delete after going down the screen