Working with Pause

FrantoFranto Member Posts: 779
edited September 2015 in Working with GS (Mac)

Ok, so I made an inventory system that pops up when you press the pause button to allow you to use an item.

When I unpause, the camera on the level scene stays stuck at the spot where you paused at{at the 33 second mark}:

Should I abandon pause? My other method was to just have the inventory screen available at character select. To allow the character to take only 1 item into a level.

I could probably just do a fix by having camera follow behavior reset after an unpause, but is there anything else about pause I should watch out for? I remember hearing glitches in the past relating to it, and how some just choose to make a custom pause of their own instead.

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