There's probably a way to do these random things, but I don't know how...

spatnsspatns Member, PRO Posts: 10

1) If I drag an actor onto a scene, how do I tell it's position (X,Y). Is that info hidden anywhere? I need it to line up other actors...
2) Same for the scale (pixel dimensions of actor)
3) Is there any way to inspect an actor's attributes via the client while preview is running (outside of Log Debugging Statement, or Display Text).
4) Ditto for inspecting a table, though since there is a whole custom built project someone made devoted to looking at tables at run time, I assume this feature is not supported inside GS.
5) How are multiple copies of the same spawned actor sorted with each other? Do you have any control over their sorting other than behind/in front of the spawner itself?
6) On the Project Info pane there's a little folded paper icon. Icon, I assume? I can drag a png into it, but as soon as a Preview my project it forgets my ,png and returns to a folded paper icon.

Thanks,
SP

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    1. Double-click on the actor in the scene. It's attributes will contain self.Position.X and self.Position.Y
    2. See #1 (self.Size.Width and self.Size.Height)
    3. No. I wish there was!
    4. See #3
    5. You're limited to spawning behind/in front of the spawner actor or layer. Which is why you might want to consider having the first spawned actor spawn the next actor rather than using a separate spawner actor.
    6. Not sure about that one as I'm not using a computer with GS installed at the moment...

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  • spatnsspatns Member, PRO Posts: 10

    Ahh.. look at the instance, not the prototype... That makes so much sense. Thanks!

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